quakespasm
An engine for id software's Quake
quakespasm
Description
QuakeSpasm is a Haiku friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.
Installation:
To install the game data under Haiku, copy the id1 folder from a normal Quake installation to the following directory: ~/config/non-packaged/data/QuakeSpasm/. Mods should be installed to the same directory.
Features:
- Supports Windows, Mac OS X, Haiku, Linux, and other unices. - Well tested on both 32 bit and 64 bit platforms. Well tested on both little endian and big endian platforms. - OpenGL improvements. In-game resolution changing. - Widescreen FOV (field of view) support and automatic Hor+ FOV scaling. - Improved sound support. Support for OGG, MP3, Opus and WAV external music files. - Improved game controller support using SDL2. - Countless bug fixes, security fixes and other improvements. - Support for playing the 'Quake 2021 re-release' content.
Install
Channel stable v0.96.3-1
This app is curated in HaikuPorts. Install it from there, it is already available in HaikuDepot.
pkgman install quakespasm
Careful: the file comes from HaikuPorts' own server, but installing it by hand is not the way in. It is pkgman that resolves the dependencies an .hpkg does not carry with it, and a package installed on its own may simply not run. Use the pkgman command above, unless you know exactly why you want the file.